Fernando Haro
</developer>Full-stack developer from Baja California, Mexico. Specialized in building web apps and cloud solutions.
Automation Test Engineer Intern
Oct 2025 - PresentImplementing automated testing using Selenium and Java to improve test coverage and efficiency in enterprise applications.
Developer & Research Assistant
Mar 2025 - Oct 2025Developing a React Native app to support caregivers and adults with Autism Spectrum Disorder (ASD) by providing access to resources, screening questionnaires, and connections to local professionals.
Competitive Programming Club Co-Leader
Oct 2024 - PresentHelping lead the competitive programming club at my university, assisting students in improving their algorithmic thinking and problem-solving skills.
Space biology knowledge engine that uses AI to summarize and analyze NASA scientific publications, enabling researchers to explore decades of experiments through natural language.
Contributions
- Developed backend modules (chat, history, users) and integrated MongoDB Atlas as the primary database.
- Implemented authentication and integrated backend APIs using React Query.
Technologies
Real-time water tank monitoring application using IoT sensors to help users manage water usage efficiently in areas with unreliable supply.
Contributions
- Designed a responsive and user-friendly interface with data visualization and real-time updates.
- Built a scalable REST API on AWS Lambda, processing 1000+ daily sensor readings with < 200ms response times.
Technologies
Estilist
Fashion discovery platform offering personalized style recommendations based on user preferences and colorimetry.
Contributions
- Led a cross-functional team of developers using Scrum, achieving 100% sprint completion rate.
- Implemented an image processing system with 90% accuracy for face shape and colorimetry identification.
Technologies
Espyntar
Multiplayer drawing and guessing game supporting up to 8 concurrent players in real-time.
Contributions
- Implemented networking using TCP sockets with a custom communication protocol.
- Designed and developed core game logic using OOP principles.
Technologies
Interactive educational RPG that explores the historical Battle of Puebla through 3 chapters.
Contributions
- Developed a custom game engine using C and Raylib.
- Implemented cross-platform compilation using Emscripten for web deployment.
Technologies
I discovered my passion for programming at 16 through Arduino projects, which sparked my interest in software development. This early experience taught me the importance of problem-solving and creative thinking in technology.
When I'm not coding, I enjoy gaming, spending time with friends and family, reading, and playing guitar. I'm always eager to learn and chat about new tech.
















